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12 changes: 12 additions & 0 deletions README.adoc
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Expand Up @@ -8,6 +8,18 @@ The Khronos Vulkan^®^ Tutorial is based on the "link:https://vulkan-tutorial.co

This repository hosts the contents of the link:https://docs.vulkan.org/tutorial/latest[Khronos Vulkan Tutorial]. The tutorial is part of the link:https://github.com/KhronosGroup/Vulkan-Site[Vulkan Documentation Project].

== Differences

Compared to the original tutorial, this version of the tutorial is teaching up-to-date concepts:

* Vulkan 1.4 as a baseline
* Dynamic rendering instead of render passes
* link:https://shader-slang.org/[Slang] as the primary shading language
* Modern C++ (20)
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* link:https://github.com/KhronosGroup/Vulkan-Hpp[Vulkan-Hpp] with link:https://en.wikipedia.org/wiki/Resource_acquisition_is_initialization[RAII]
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It also contains Vulkan usage clarifications, improved synchronization and new content.

== Project Structure

The repository is organized into several important directories:
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10 changes: 10 additions & 0 deletions en/00_Introduction.adoc
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Expand Up @@ -7,6 +7,16 @@
The Khronos Vulkan^®^ Tutorial is based on the "link:https://vulkan-tutorial.com/[Vulkan Tutorial]" by Alexander Overvoorde licensed under
link:https://creativecommons.org/licenses/by-sa/4.0/[CC BY-SA 4.0].

== Differences

Compared to the original tutorial, this version of the tutorial is teaching up-to-date concepts:

* Vulkan 1.4 as a baseline
* Dynamic rendering instead of render passes
* link:https://shader-slang.org/[Slang] as the primary shading language
* Modern C++ (20)
* link:https://github.com/KhronosGroup/Vulkan-Hpp[Vulkan-Hpp] with link:https://en.wikipedia.org/wiki/Resource_acquisition_is_initialization[RAII]

== About

This tutorial will teach you the basics of using the
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