[luastg] GameObject update logic v3#124
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和夜雀的歌声讨论了一下,并对比了Godot引擎的实现后,发现游戏对象回收放在逻辑帧开头有时候并不合适。
这个 PR 新增了第三种模式,允许游戏对象回收拆出来单独放在逻辑帧末尾。
理论上可以合并到BoundCheck里,做完出界检测后做对象回收,但拆开两个函数可能自由度更大一些。