You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+4Lines changed: 4 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -8,6 +8,10 @@ url.
8
8
Navigate to the <i>Project Settings > XR Plug-in Managment</i>. Enable the OpenXR tickbox and fix any issues Unity recommends.
9
9
If you are using a HTC Vive Controller navigate to the <i>Project Settings > XR Plug-in Management > OpenXR</i> and add the <i>HTC Vive Controller Profile</i> in the <i>Interaction Profiles</i> section.
10
10
11
+
Navigate to the <i>Window > Package Manager</i>. Search for the <i>XR Interaction Toolkit</i> package, navigate to its Samples and import the Starter Assets sample.
12
+
13
+
More details will follow...
14
+
11
15
## Samples
12
16
The package contains two simple samples that integrate the Omnideck API with a unity Gameobject.
13
17
- Example 1: The Omnideck Platform uses Unity Character Controller that can collide with the surrounding objects. It has an XR Rig attached to it.
0 commit comments