Commit 0a9714e
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Chore: General Project Clean Up, Reduction of Import Times, Minor Material Bug Fix [MTT-2737] [MTT-3116] (#606)
* Cropped the hero eye and mouth and imp eye and mouth textures to remove blank space / unused parts ot those textures, thus reducing size and import times of these files. Modified the UVs on our character models to match with the modified textures
* Added .tga to git LFS. Capped some more vfx noise textures at lower resolutions to reduce import times. Made a new environment shader in shader graph and repacked our environment textures to make them more efficient, reducing import times for them--this new shader will be more performant on mobile as well since it's less complex than the default URP lit shader
* Deleted these old textures--they got added back in after a rename
* Deleted some extra materials and cleaned up refs where needed, adjusted some import settings on some textures, rotated the shadow for the char, imp, and boss gfx
* Deleted some more extra mats, renamed one as well
* Deleted a duplicate sound file, capped all reflection probes at 32x32, fixed an issue with archer player graphics prefab
* Edited the base color texture for the environment to have a bit more depth to make it look nicer on low mobile settings1 parent 5ebafc5 commit 0a9714e
116 files changed
Lines changed: 4237 additions & 2753 deletions
File tree
- Assets/BossRoom
- Material
- Dungeon
- Models
- Animated
- Prefabs
- CharGFX
- Character
- Dungeon
- Dungeon Pieces
- animated
- UI
- Scenes
- BossRoom
- PostGame
- Shaders
- Sounds/Character/Mage
- Textures
- Characters
- .mayaSwatches
- Environment
- VFX
- Materials
- Textures
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