Bridging the gap between cutting-edge AI research and production-grade engineering.
I'm a Computer Science PhD student at George Mason University (DCXR Lab), researching the intersection of artificial intelligence and 3D computer graphics. Before grad school, I spent 4+ years shipping production systems — as a DevOps Engineer at Paychex and as CTO at Dynasty 11 Studios, where I led engineering teams building cloud-native platforms on AWS, Kubernetes, and OpenShift.
My work lives at the seam between novel ML research and scalable, real-world systems engineering. I care about building things that are both scientifically interesting and operationally robust.
- 🔭 Currently researching: generative AI for 3D content creation, ML-driven graphics pipelines, and immersive HCI
- 🌱 Currently learning: neural fields, diffusion models, differentiable rendering
- 💬 Ask me about: AI × graphics, Kubernetes/OpenShift, CI/CD pipelines, technical leadership, game dev
- 🤝 Open to: research collaborations, open-source contributions, internships, speaking opportunities
- 📫 Reach me at: ahnafnafee@gmail.com
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AI-driven creative workflows for 3D content generation — diffusion models, neural fields, and controllable asset synthesis for production pipelines. |
Machine learning applied to traditional graphics problems — UV mapping, stylization, non-photorealistic rendering (NPR), and real-time shading. |
Human–computer interaction in XR / immersive environments — blending perception, interaction design, and real-time rendering. |
| Role | Organization | Period |
|---|---|---|
| 🎓 Graduate Teaching Assistant | George Mason University — DCXR Lab | Aug 2025 – Present |
| ☁️ DevOps Engineer | Paychex | Feb 2023 – Aug 2025 |
| 🚀 Chief Technology Officer | Dynasty 11 Studios | Jun 2022 – Feb 2023 |
| 💻 Software Engineer | Dynasty 11 Studios | Sep 2021 – Jun 2022 |
| 📚 Teaching Assistant | Drexel University | Sep 2021 – Jun 2022 |
| 🎮 Technical Programmer | PHL Collective | Mar 2021 – Sep 2021 |
Selected impact: reduced infrastructure cost by 80% • eliminated certificate-related downtime by 100% • cut manual release effort by 85% • shipped gameplay systems in DC's Justice League: Cosmic Chaos.
📄 Full details: resume.pdf
Check out my portfolio at ahnafnafee.dev/portfolio for:
- 🎮 Game development — Unity, Unreal Engine, gameplay systems, shipped titles
- 🎨 3D graphics & technical art — shaders, real-time rendering, procedural generation
- 💻 Full-stack applications — React, Node.js, TypeScript, cloud-native backends
- 🤖 AI/ML research implementations — generative models, computer vision, graphics ML
I'm always open to collaborations with researchers and industry partners pushing the boundaries of AI and graphics. Whether it's a research project, an open-source contribution, or a challenging engineering problem — reach out.





