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This Unity example project utilizes the wave-function-collapse algorithm to procedurally generate levels.
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## About this project
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Using Unity version `2019.1.14f1`.
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## Resources
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Special thanks to [Oskar Stålberg](https://twitter.com/OskSta) for [his talk](https://www.youtube.com/watch?v=0bcZb-SsnrA) about this algorithm and it's implementation in the game Bad North.

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