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Pull requests: bevyengine/bevy
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Added Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
map_severity method to ResultSeverityExt
A-ECS
#23749
opened Apr 10, 2026 by
Freyja-moth
Contributor
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Update proptest-derive requirement from 0.2 to 0.8
C-Dependencies
A change to the crates that Bevy depends on
#23748
opened Apr 10, 2026 by
dependabot
bot
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Bump crate-ci/typos from 1.44.0 to 1.45.0
C-Dependencies
A change to the crates that Bevy depends on
#23747
opened Apr 10, 2026 by
dependabot
bot
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Bump super-linter/super-linter from 8.5.0 to 8.6.0
C-Dependencies
A change to the crates that Bevy depends on
#23746
opened Apr 10, 2026 by
dependabot
bot
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Bump github/codeql-action from 4.32.6 to 4.35.1
C-Dependencies
A change to the crates that Bevy depends on
#23745
opened Apr 10, 2026 by
dependabot
bot
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Allow BRP Tools used to debug Bevy applications.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
schedule.graph to initialize the schedules it is collecting.
A-Dev-Tools
Introduce Runtime information about types
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ReflectConvert, a generic reflection mechanism for type conversions, intended for asset BSN.
A-Reflection
#23742
opened Apr 9, 2026 by
pcwalton
Contributor
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Add a texture space shading example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23741
opened Apr 9, 2026 by
HackerFoo
Contributor
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Optimize World::get_entity_mut for large entity slices
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23740
opened Apr 9, 2026 by
CrazyRoka
Contributor
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Use Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RwLockWriteGuard::downgrade in BevyManifest
D-Trivial
#23739
opened Apr 9, 2026 by
DavidCrossman
Contributor
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Schedule enter and exit hooks
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Goal
This should have a C-Goal and should not continue until it has one
#23738
opened Apr 9, 2026 by
MushineLament
Contributor
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Use a LUT for F_AB
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23737
opened Apr 9, 2026 by
dylansechet
Contributor
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misc cleanups
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23736
opened Apr 9, 2026 by
atlv24
Contributor
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Use Tools used to debug Bevy applications.
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
schedule_scope instead of a manual (broken) hokey-pokey
A-Dev-Tools
Remove ExtractedView::hdr, add ExtractedView::texture_format, move compositing_space to ExtractedCamera
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23734
opened Apr 9, 2026 by
atlv24
Contributor
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Deprecated Composing and serializing ECS objects
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
X-Uncontroversial
This work is generally agreed upon
bevy_ui_widgets::observe
A-Scenes
Clarify Image::set_color_at docs about R formats
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23729
opened Apr 8, 2026 by
lkolbly
Contributor
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make bevy_utils::DebugName public outside of prelude (#23641)
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23725
opened Apr 8, 2026 by
Arne-Berner
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FromTemplate for TextFont
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
cleanup Load files from disk to use for things like images, models, and sounds
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
get_labeled_by_id/get_erased_labeled_by_id bounds
A-Assets
#23721
opened Apr 8, 2026 by
yrns
Contributor
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Add
bevy_error! and bail! macros to BevyError
#23720
opened Apr 8, 2026 by
loreball
Contributor
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Enum support in SettingsGroup derive macro, implemented key attribute
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
EditableText::visible_width
A-Text
#23717
opened Apr 8, 2026 by
ickshonpe
Contributor
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Update examples to use
Image::new_target_texture instead of manual image creation when possible
#23715
opened Apr 8, 2026 by
doonv
Contributor
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What’s not been updated in a month: updated:<2026-03-10.