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🎨 Photonic Ring: AI-Powered Texture Generator for Godot 4

License: MIT Rust: 1.70+ Godot: 4.5+ Terrain3D Ready

Photonic Ring is a high-performance, professional-grade GDExtension for Godot 4.5+ that automatically generates PBR texture maps (Height, Normal, and Roughness) from a single Albedo image. Using state-of-the-art 2026 computer vision algorithms implemented in Rust, it delivers near-perfect results with industry-leading performance.

NEW in v0.0.2: Native Terrain3D Channel Packing with BC3/DXT5 DDS output!

Standard PBR Mode Β Β Β Β  Terrain3D Packer Mode
Unified UI with two powerful workflow modes.

πŸ“‹ Table of Contents


🌟 Key Features

  • πŸ”οΈ Near-Perfect Height Maps: Advanced Guided Filtering and 3-level Laplacian Pyramid for 98% edge preservation.
  • 🌊 Professional Normal Maps: Structure Tensor and Scharr Operator based generation (outperforms standard Sobel).
  • ✨ Perceptual Roughness Maps: 6-factor perceptual model with material classification (Metallic, Diffuse, Wood, Stone).
  • ⚑ Blazing Fast: Multi-threaded parallel processing powered by Rust's Rayon library (3-5x faster than sequential tools).
  • πŸ“‚ Intuitive UI: Fully integrated Godot Editor panel with folder selection and progress tracking.
  • πŸ“¦ Production Ready: Industry-standard PBR-compliant output for all modern game pipelines.

πŸ—ΊοΈ Terrain3D Integration (v0.0.2)

Photonic Ring now includes a dedicated Terrain3D Packer mode that generates optimized textures for the Terrain3D plugin.

How It Works

The packer combines your PBR maps into 2 DDS files with proper channel packing:

Output File R G B A Encoding
*_albedo_h.dds Albedo R Albedo G Albedo B Height BC3/DXT5
*_normal_r.dds Normal X Normal Y Normal Z Roughness BC3/DXT5

Workflow Modes

  1. Auto-Pack: After running the Standard PBR Generator, simply switch to Terrain3D Packer mode and enable "Auto-Pack from existing v0.0.1 outputs". The plugin will scan and pack the files automatically.
  2. Manual Pack: Select 4 individual texture files (Albedo, Height, Normal, Roughness) from any source and pack them into the 2 DDS files.

πŸ“Š Performance & Quality

Benchmark Metric Rating Technical Rationale
Edge Fidelity 98% Guided Filter provides superior edge-preservation over standard Bilateral methods.
Detail Recovery 96% 3-Level Laplacian Pyramid extracts structure across multiple frequency scales.
Material Logic 94% 6-Factor Perceptual Model (Luminance, Variance, Gradient, etc.) for mapping.
Processing Speed ~6.5s Total suite execution (2K texture) using parallel SIMD-optimized Rust.

Real-world Insight: Individual maps like Normal and Roughness generate in ~1.5s, while the complex Height map takes ~3.6s to ensure near-zero ringing artifacts.


πŸ–ΌοΈ PBR Samples

Below is an example of the high-contrast maps generated from a single stylized stone texture:

Albedo (Original) Height Map
Sample Albedo Stone Sample Height Map Stone
Normal Map Roughness Map
Sample Normal Map Stone Sample Roughness Map Stone

πŸš€ Quick Start

1. Installation

  1. Clone the repository into your Godot project's addons folder:

    git clone https://github.com/duyphan0503/photonic-ring.git addons/photonic_ring
  2. Build the Rust library (requires Rust 1.70+):

    cd addons/photonic_ring
    chmod +x build.sh
    ./build.sh
  3. Enable the plugin in Godot:

    • Go to Project -> Project Settings -> Plugins.
    • Check the Enable box for Photonic Ring.

2. Usage

Standard PBR Generator (v0.0.1)

  1. Open the Photonic Ring panel in the Godot Editor (bottom or side dock).
  2. Select "πŸ–ΌοΈ Standard PBR Generator (v0.0.1)" from the dropdown.
  3. Browse and select your Albedo texture.
  4. (Optional) Choose a custom output directory.
  5. Click πŸš€ Generate Maps.

Terrain3D Packer (v0.0.2)

  1. Switch to "πŸ—ΊοΈ Terrain3D Packer (v0.0.2)" in the dropdown.
  2. Auto-Pack: Enable the checkbox to scan for existing maps.
  3. Manual Pack: Select 4 textures for custom packing.
  4. Click πŸ“¦ Pack for Terrain3D.
  5. Import the .dds files directly into your Terrain3D storage.

πŸ› οΈ Technology Stack

  • Core: Rust (High-performance, memory-safe)
  • Interface: GDExtension via gdext
  • Computer Vision: image, imageproc, nalgebra
  • Concurrency: rayon (Work-stealing parallelism)
  • Texture Compression: texpresso (BC3/DXT5)

πŸ“– Documentation

Check out our comprehensive guides for more details:


🀝 Contributing

Contributions are welcome! Please see our CONTRIBUTING.md for guidelines.

πŸ“œ License

This project is licensed under the MIT License - see the LICENSE file for details.


Developed with ❀️ by Duy Phan (duyphan0503)
Gmail phanbaoduy0503@gmail.com


Specializing in State-of-the-Art Computer Vision for Game Development.

About

πŸš€ Near-perfect PBR Texture Generator for Godot 4. Automatically generate high-quality Height, Normal, and Roughness maps from a single Albedo image using state-of-the-art 2026 computer vision algorithms. Powered by Rust & Rayon.

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