v11.21.0-rc.1
Pre-release
Pre-release
Bug fixes 🐞
- Fix intermittent rendering artifacts (reversed/large bitmaps) on Android Auto caused by stale texture ID reuse in
BitmapWidgetRendererafter surface recreation. - Fix native memory leak in
AnnotationManagerwhere bitmap style images were not removed onDestroy. - Fix feature cutout rendering artifacts on some devices caused by insufficient shader precision.
- Fix rendering of stacked underground 3D roads.
- Fix a crash that could occur when the map is destroyed during style loading.
- Fix underground road geometry being clipped in orthographic projection with small viewports.
- Fix map flickering caused by stencil buffer conflicts between raster and hillshade layers.
- Fix potential ANRs when receiving location updates under heavy system load.
- Fix a bug in eviction logic for TileStore.
- Internal fixes and performance improvements.
Dependencies
- Update gl-native to v11.21.0-rc.1, common to v24.21.0-rc.1.