Add UIInteractiveSpriteWidget for clickable sprites in UI#2849
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pvcraven wants to merge 3 commits intodevelopmentfrom
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Add UIInteractiveSpriteWidget for clickable sprites in UI#2849pvcraven wants to merge 3 commits intodevelopmentfrom
pvcraven wants to merge 3 commits intodevelopmentfrom
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Combines UIInteractiveWidget and UISpriteWidget via multiple inheritance, giving sprites full UI event dispatch: hover detection, press tracking, click events, and disabled state — without requiring manual hit testing or state management. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Introduced UIInteractiveSpriteWidget for clickable sprites in the UI. - Added example code demonstrating sprite interaction with hover and click feedback. - Updated documentation to include the new interactive sprite widget and its usage.
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Summary
UIInteractiveSpriteWidget— combinesUIInteractiveWidget+UISpriteWidgetvia multiple inheritance to make sprites clickable/hoverable in the UI treewidth/heighthovered,pressed,disabledstates,on_clickevent dispatch, keyboard/controller supportdo_render()draws the sprite,on_update()calls sprite animation updatesarcade.guias public APITest plan
on_clickevent with correct sourcehoveredupdates on mouse enter/leavepressedis True between press and releasedisabled=Trueblocks click eventsUIBoxLayoutandUIAnchorLayoutpush_handlers(on_click=...)workswidget.on_click = callbackworks🤖 Generated with Claude Code