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Modified .gitignore.
Fixed the bug when entering play mode, the preview still exist. Added two .unitypackage(one with example, one without) with latest unity version 2018.1.
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.gitignore

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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/Assets/AssetStoreTools*
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/[Pp]rojectSettings/
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/[Pp]ackages/
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# Autogenerated VS/MD solution and project files
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ExportedObj/
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# Builds
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*.apk
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*.unitypackage

.vs/ModularSystem/xs/UserPrefs.xml

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<Properties StartupConfiguration="{2ED0F745-62FE-A254-B57E-A01FD5A01D37}|">
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<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="Unity.Editor" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/ModularSystem/Editor/ModularEditor.cs">
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<Files>
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<File FileName="Assets/ModularSystem/Editor/ModularEditor.cs" Line="3" Column="19" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore />
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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<MultiItemStartupConfigurations />
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</Properties>

Assets/Example.meta

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