Xultaik Game Engine
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Updated
Dec 13, 2024 - C#
Xultaik Game Engine
Unofficial source code for the paper 'Multi-Rate Variable-Length CSI Compression for FDD Massive MIMO' (IEEE ICASSP 2024).
Fork from the the FidelityFX SDK to demonstrate how to use Beam Eye Tracker for foveated rendering.
The codes of Spatial Importance Guided Variable-rate Image Compression (ICASSP2023).
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